Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Role: Art Director
I was responsible for defining the overall art style/theme of the game. I gave detailed direction on game flow and animations while also creating the 2D production assets. I worked closely with the game designer and the creative team to make sure the aesthetic integrity was upheld and that the features were fun and exciting for the player.
Concept Artist + Designer

Role: Sr. Concept Artist
I was an early concept designer for a new Farmville mobile game. Before joining this team, I was a lead artist on the original Farmville game. While the original game was all designed in 2D and Flash, this project was bringing the farm to the mobile phone. I worked with the Art Director who had established a design target for the team. My role was to create concepts that upheld the new style.
Animal Designs
Chicken Explorations

Shape Designs

Goat Shape Designs

Pattern Designs

Trees Designs



Crop Designs
Pumpkin Crop design

3D concepts done in Maya. Paint-over in Photoshop.

Tomato Crop Shape Explorations

Tomato Crop Breakdown

3D Concept and Paint-over

Background Foliage Designs
Shape Explorations
